![]() I liked the spyglass item shown, an upgraded version of the camera from BG&E1, which can now tell you an NPC's faction, enemy type, and whether they have augmented weapons themselves. Augments can be applied to any of your equipped items, including your jetpack - it'll be interesting to see how that works. You can wield a gun, sword or energy shield. Combat looks functional, with augments for weapons to give them extra powers like the ability to slow enemies or add a knock-back effect to your attacks. A placeholder HUD marks out your character's health, armour and remaining bullets. Beyond Good & Evil 2's E3 2018 trailer.Ĭombat in the original BG&E was focused on melee attacks, which return here via a pirate sword. If you didn't escape your fate and become a space pirate, you could have ended up in those crates." After a fairly one-sided firefight, a surviving monkey clone who didn't get dissected can be recruited to our crew - a mechanic key to the game's progression system, but one which is being kept under wraps until later. "Once finished they are put out to trash. "Clones are treated as subclass citizens," senior producer Guillaume Brunier says. Grisly piles of body parts lie around the fairly functional-looking environments as we swoop in and kill off the scientists. Our demo begins in a dungeon-like area underneath that hulking statue of Ganesha seen last year, as two players investigate a group of evil scientists carving up hybrid slave corpses for experimentation. I was pleased to hear that Ubisoft Montpellier is planning to explore this theme - that being created from clone DNA yourself you come from a class of people treated differently, seeking equality and freedom from a ruling class which uses the myths and legends surrounding the game's religion to keep slaves obedient. Its rich inhabitants live on the permanently sunny side while the slave class of clones toil away on the dangerous and dark always-night side, bombarded by valuable meteorites from space. Soma, the planet which houses the game's demo area of Ganesha City, is permanently geolocked to its star. Many of these clones were created for a specific purpose - to be workers: mechanics, miners. (And I love and very much plan to embrace the fact I can play the game as a half-monkey, half-pig.) You can play as any combination of any in-game animal race, as the humans in the game's world - left sterile after years of space travel from Earth - have begun making such hybrids themselves. Our presentation began with yet more backstory, and what works as a clever in-universe explanation for BG&E2's character creator. It's clear a lot of thought has gone into the game's worldbuilding. Your story is about getting that old crew of heroes back together to find out what's going on, what actually lies behind Moksha's Gate, and - presumably - ensure Jade returns to the good side. ![]() The studio also confirmed that all of the above acts as setup to the actual game, which takes place "years later", and where you play as your own space captain. In a presentation to Eurogamer and other assembled press given behind closed doors, Ubisoft Montpellier described Jade's surprising new appearance as that of a pirate hunter. This year, we caught up with the crew later on, with the captain mysteriously missing, as Jade herself pops up as an antagonist and seemingly ends the mission to Moksha's Gate for good. For those in need of a recap, last year's trailer saw our crew of heroes steal a set of coordinates and set off for something named Moksha's Gate, a mysterious object described by Ubisoft Montpellier as "a door in space", led by a captain who shared a familial resemblance to Jade. Likewise, I'm delighted by this year's confirmation BG&E1 stars Jade and Pey'J are back for definite. I'm excited for Beyond Good & Evil 2's story after hearing how the dots connect between the two flashy CGI trailers shown thus far. For this year's E3, Ubisoft Montpellier packed a proper gameplay demo in its suitcase, one which showed off co-op play and some early combat and exploration systems - but it was another glimpse which left us with probably more questions than answers. Over the 12 months, Ubisoft Montpellier has periodically streamed updates to its loyal followers on Twitch, but these have mostly just been opportunities to share concept art and answer questions. What sort of game will Beyond Good & Evil 2 be? It's still hard to say - a year on from the tech demo shown behind closed doors at E3 2017. But it was also news which should come as absolutely no surprise to anyone following the game's still-early progress. It was disappointing news, perhaps, for those eager to explore the kind of worlds glimpsed in last year's flashy E3 debut trailer. Last week, Beyond Good & Evil 2 creator Michel Ancel told fans to expect a playable beta of the game towards the end of 2019.
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